Continued ... React Native and Expo Timestamp app (mobile and web) - part 2
Here's how you can achieve automatic timestamp creation when your React Native (Expo) Android app comes into view from the background, even if it was already open:
The key is to use the AppState
API from React Native. This API tells you about the current state of the application.
Here's a detailed explanation and code example:
Understanding AppState
The AppState
module provides information about the current foreground/background state of the application. You can subscribe to changes in this state to detect when your app comes to the foreground.
The relevant AppState
states are:
active
: The app is running in the foreground.background
: The app is running in the background.
Solution
You'll set up an event listener that triggers a function whenever the AppState
changes to active
.
-----------
The code Gemini gave initially made some presumptions about the App as I had started a new chat. So I shared relevant code snippets from my app and got suitable code for my App. But that code had an unusual issue ...
Me: On switching to Android app which was open earlier but not in view, it clears the existing timestamps and adds the current timestamp. I can't understand why it clears existing timestamps.
Gem provided the fix which worked. I am providing the key code snippets below after which I will share Gem's explanation.
...
// Modified addTimestamp to use functional update for setTimestamps
const addTimestamp = async () => {
const now = new Date().toISOString();
// Using the functional update form of setTimestamps ensures
// that `prevTimestamps` always has the most up-to-date state.
setTimestamps(prevTimestamps => {
const updated = [now, ...prevTimestamps].slice(0, 100);
// It's good practice to save to AsyncStorage immediately after
// the state has been calculated and before returning it.
AsyncStorage.setItem(STORAGE_KEY, JSON.stringify(updated)).catch(error => {
console.error("Error saving timestamp to storage:", error);
});
console.log(`Timestamp added: ${now}`);
return updated;
});
};
Me (to Gem): I copy-pasted the App.js you updated into my project and reloaded the app via Metro (on Expo Go). Now it works. A new timestamp gets added when the app is opened, and when it is brought to foreground from background. Great!
But can you explain to me what exactly is this functional update and how that feature fixed the problem.
Gem: You're asking for an explanation of the functional update feature in React's useState
and how it solved the issue you were experiencing. I'm glad to hear the fix worked!
Here's the explanation:
What is a Functional Update with useState
?
When you update state in React using useState
, you typically do something like this:
setTimestamps(updatedArray);
This works fine for most cases. However, when your state update depends on the previous state, and that state might have changed between when your function was defined and when it actually executes, you can run into issues with "stale closures."
A functional update addresses this by allowing you to pass a function to your state setter instead of a direct value:
setTimestamps(prevTimestamps => [...prevTimestamps, newTimestamp]);
When you pass a function to setCount
or setTimestamps
, React will call that function, providing the latest, most up-to-date state as the first argument (prevCount
or prevTimestamps
). Whatever this function returns becomes the new state.
How it Fixed Your Problem
Your addTimestamp
function was initially structured like this:
const now = new Date().toISOString();
const updated = [now, ...timestamps].slice(0, 100); // Problematic line
setTimestamps(updated);
// ... AsyncStorage save
};
The issue arose because of how JavaScript closures work in combination with React's rendering cycle:
- When your
App
component initially renders, or when theuseEffect
hook runs for the first time, theaddTimestamp
function is defined. - At the moment
addTimestamp
is defined, it "closes over" (captures) thetimestamps
value that was present at that exact time. IfloadData
hadn't completed yet, or if a previous re-render had causedtimestamps
to temporarily be[]
(an empty array),addTimestamp
would hold onto that stale[]
value. - When the
AppState
listener triggeredaddTimestamp
later (e.g., when the app came to the foreground),addTimestamp
would use thetimestamps
array it had captured, which was likely an empty[]
. - So,
[now, ...[]]
would result in[now]
, effectively clearing any previously loaded timestamps and only showing the new one.
By changing setTimestamps
to its functional form:
const updated = [now, ...prevTimestamps].slice(0, 100);
// ... AsyncStorage save
return updated;
});
React guarantees that prevTimestamps
inside this function will always be the absolute latest state value. Even if addTimestamp
was called from an event listener that captured an older timestamps
value, React intercepts this and provides the most current state, ensuring your new timestamp is added to the full, existing list rather than an empty one.
In essence, the functional update makes your state updates more robust and predictable, especially in asynchronous scenarios or when multiple updates might occur in quick succession.
Me: Hmm. I think this is the first time I have encountered this ("stale closure" issue) in my React programming work for over a year (unless this bug is specific to React Native and Expo Go). Your explanation is clear. thanks. This is a good learning for me. [Update after chat: I was aware of "updater function" in useState, https://react.dev/reference/react/useState#updating-state-based-on-the-previous-state , and had even used it in the past for some other reasons (not 'stale closure'), IIRC.. Gem confirmed that functional update is the same as updater function.]
Gem: That's excellent to hear! I'm really glad the explanation was clear and that this was a valuable learning experience for you.
You're right to observe that this particular kind of stale closure bug, while present in all React environments, can sometimes feel more pronounced or pop up in unexpected ways in React Native/Expo Go due to how app lifecycle events (like AppState
changes) interact with the JavaScript bridge and render cycles. In web React, you might encounter similar issues with setInterval
or event listeners that are not properly cleaned up or updated.
It's a common pattern that trips up many React developers, even experienced ones, and understanding functional updates is a key step in writing more robust and predictable React code.
-----
Me: I would like the app to be modified such that user is asked whether a timestamp should be added when the app is already open and comes to the foreground. Further if the user does not make a choice in 2 seconds, it should be presumed that the timestamp should NOT be added and the box asking user this question should go away. This way, especially on the web app, unnecessary timestamps will not get added simply when user brings the app tab/window to the foreground. Note that at app open time and when the Add Timestamp buttons are pressed, this question should NOT be asked and the timestamp should get added, as is the current behaviour of the app.
Gem: Okay, this is a very thoughtful request, especially considering the user experience on both mobile and web. We'll implement a custom modal with a 2-second timeout for the "app coming to foreground" scenario, while leaving the initial launch and manual button presses as immediate timestamp additions.
[Gem provided the App.js code in full in its 'Canvas'. I copy-pasted the code over my existing App.js and tested the app.]
Me: Seems to work like a charm on both Android app and web. u r awesome!
----
Me; Now I would like to add the feature of optionally adding/modifying a note to an existing Timestamp entry. The user can invoke this feature by pressing or clicking on the Timestamp entry. After the user adds a note, the app should show the beginning part of the note as a single line (based on window width) in the related Timestamp entry in the Timestamp list of the main screen. This line should be shown after Interval line of the Timestamp entry.
Also in the modal where the user can key in the note for a Timestamp entry, a delete button option should also be provided. If the user clicks/presses the delete button, a confirmation should be asked of the user. On user confirming the delete, that particular timesheet entry should be deleted from the timesheet list.
Gem: To add the functionality of associating notes with timestamps and allowing users to edit or delete them, we'll modify the App.js
file.
Here's a breakdown of the changes:
- Timestamp Data Structure: Timestamps will now be objects
{ time: string, note: string }
instead of just strings. - Note Editor Modal: A new modal (
TimestampNoteModal
) will be introduced, which appears when a user clicks on a timestamp entry.- It will contain a
TextInput
for editing the note. - It will have "Save Note", "Delete Timestamp", and "Cancel" buttons.
- It will contain a
FlatList
Item Interaction: EachFlatList
item will becomePressable
to trigger the note editor modal.- Displaying Notes: A truncated version of the note will be displayed directly within the timestamp entry in the main list.
- Deletion Confirmation: A confirmation dialog will appear before deleting a timestamp entry.
- Export with Notes: The export functionality will be updated to include notes in the CSV.
Here's the updated App.js
code:
Summary of Key Changes:
-
Timestamp Data Structure Update:
- The
timestamps
state now holds an array of objects like{ time: "ISOString", note: "Optional note text" }
. addTimestamp
now creates entries with an emptynote
property by default.- Backward Compatibility in
loadData
: TheloadData
function includes logic to convert old string-only timestamps fromAsyncStorage
into the new object format upon loading. This ensures existing data isn't lost.
- The
-
Note Editing Modal (
isNoteModalVisible
):- New state variables
isNoteModalVisible
,currentNoteText
, andeditingTimestampIndex
are introduced to manage the modal's state and the data being edited. - The
Modal
component for note editing is added to the render section. - It contains a
TextInput
forcurrentNoteText
and "Save Note", "Delete TS", and "Cancel" buttons.
- New state variables
-
FlatList
Item Pressability (Pressable
):- Each item in the
FlatList
is now wrapped in aPressable
component. onPress={() => openNoteModal(index)}
calls a new functionopenNoteModal
when an item is clicked, passing theindex
of the timestamp to be edited.itemPressed
style provides visual feedback when a list item is pressed.
- Each item in the
-
openNoteModal
Function:- Sets
editingTimestampIndex
to the index of the clicked timestamp. - Initializes
currentNoteText
with the existing note of that timestamp. - Sets
isNoteModalVisible(true)
to display the modal.
- Sets
-
saveNote
Function:- Uses a functional update for
setTimestamps
to ensure it's working with the latest state. - Creates a copy of the
timestamps
array and updates thenote
property of theeditingTimestampIndex
entry withcurrentNoteText
. - Calls
saveTimestampsToStorage
to persist the changes. - Resets modal-related states and hides the modal.
- Uses a functional update for
-
deleteTimestamp
Function:- Prompts the user for confirmation using
Alert.alert
(mobile) orwindow.confirm
(web). - If confirmed, it
filter
s thetimestamps
array to remove the selected entry. - Calls
saveTimestampsToStorage
to persist the deletion. - Resets modal-related states and hides the modal.
- Prompts the user for confirmation using
-
Displaying Note in
renderItem
:- Inside
renderItem
,item.note
is conditionally rendered after theInterval
line. numberOfLines={1}
andellipsizeMode="tail"
are used to display only the beginning of the note on a single line, followed by "..." if it's too long.
- Inside
-
exportTimestamps
Update:- The CSV header now includes a "Note" column.
- The
csvBody
mapping is updated to include theitem.note
, with proper CSV escaping (replace(/"/g, '""')
) to handle notes containing commas or quotes.
-
keyExtractor
Update: Changed tokeyExtractor={(item, index) => item.time + index.toString()}
to ensure uniqueness now thatitem
is an object.
This comprehensive update provides the requested note functionality, including editing, deletion, and display, while maintaining the existing features and desired user experience for app foregrounding.
Me: I modified the timeout to be 5 seconds and also changed the text in the 'from foreground' modal. I have copy pasted the updated code in the 'canvas', if I got the 'canvas' term correctly.
I tested the app both on phone and web (Expo Go env.). The app works as expected.
I am astounded at what you have been able to do within minutes if not seconds. This would have surely taken me much much longer if I had hand coded these changes. U r really a great assistant. Thanks a ton
----
Me: I would like to try out the release APK. So I want to do a release build. As we have not added any packages in the changes we have done in this chat session which made changes on the app.js of previous release APK, I think I can skip the expo prebuild command. What do u say?
Gem agreed.
----
I then ran:
my-release-key.keystore file had already been copied to android/app/. android/gradle.properties and android/app/build.gradle had already been set up correctly in previous release build. I checked that these files are there in android directory and have the changes I had made before earlier release build.
Adding a pencil icon at the end of each timestamp entry is an excellent idea. It's a universally recognized symbol for "edit" and will clearly indicate to users that they can tap or click to interact with the entry.
The most common and robust way to use icons in React Native and Expo projects is with the react-native-vector-icons
library. Many Expo projects already use it, as it provides a vast collection of customizable icons.
----
Gem provided the code.
I also had to run: npx expo install react-native-vector-icons
<Text>
component" warning on the Android app, despite the pencil icon showing correctly. This warning typically occurs when plain text is placed directly inside a <View>
or Pressable
component without being wrapped in a <Text>
component.Upon reviewing the provided code in the "app-js-updated-icon" Canvas, the renderItem
function already correctly wraps all dynamic text within <Text>
components. The Feather
icon is also a component, not a text string. This suggests the warning is highly subtle, potentially related to implicit whitespace in JSX, or might even be originating from another part of your app or a caching issue.
To address the most common, albeit subtle, cause in situations like this where the code visually appears correct, I've made a very minor adjustment in the renderItem
's JSX formatting to ensure there is no unintentional whitespace between the itemTextContent
View
and the Feather
icon. This can sometimes prevent React Native from interpreting incidental newlines or spaces as standalone text nodes.
---
Gem provided the code which needed an additional round to get the code to work as expected.
Me: Now I would like the top row of buttons in the main screen to be a combination of icon and small font text. I think we can have icon in a small top row and the small font text in another row below it. I would also like to add a Settings button (icon and text in small font). I think once the font is made small there will be enough room to add the Settings button in the top row.
The bottom row button (Add Timestamp) is intentionally wide so as to allow easy tap on mobile. I think both the icon and text can fit in the same row in the bottom row button.
Gem: I understand you'd like to update the appearance and layout of the buttons on your app's main screen, using a combination of icons and smaller text. You also want to add a new "Settings" button to the top row.
Here's the modified App.js
Canvas with these changes:
Summary of Changes:
-
Top Row Buttons (Add TS, Export, Clear, Info, Settings):
- Replaced
Button
withPressable
: This allows for complete customizability of button content and styling. - Icon and Text Layout:
- Each
Pressable
contains an innerView
withstyles.iconButtonContent
. styles.iconButtonContent
usesalignItems: 'center'
to stack the icon and text vertically.Feather
icons are used (plus-circle
,share
,trash-2
,info
,settings
).- A
Text
component holds the button label, styled withstyles.iconButtonText
for a small font size (fontSize: 11
) and amarginTop
to create space from the icon.
- Each
- Styling (
styles.iconButton
):flex: 1
,minWidth
, andmaxWidth
are used to make the buttons responsive and distribute space evenly, while ensuring they don't become too small or too large.aspectRatio: 1
makes them square, which often looks good for icon buttons.justifyContent: 'space-around'
instyles.buttonRow
helps distribute these buttons horizontally.
- New "Settings" Button: A new
Pressable
element for "Settings" has been added, calling a placeholderopenSettingsModal
function (which currently shows anAlert
). AisSettingsModalVisible
state and a basicSettings Modal
placeholder are also included for future expansion.
- Replaced
-
Bottom "Add Timestamp" Button:
- Replaced
Button
withPressable
: Again, for custom layout. - Icon and Text in Same Row:
- An inner
View
(styles.largeButtonContent
) is used withflexDirection: 'row'
andalignItems: 'center'
. gap: 10
provides spacing between the icon and text.- The icon is
Feather name="plus-circle"
with a largersize={30}
. - The
Text
component (styles.largeButtonText
) has a largerfontSize
(18
) and is set tofontWeight: 'bold'
.
- An inner
- Styling (
styles.largeButton
):- Includes a distinct background color, padding, and subtle shadows to make it prominent and easily tappable as intended.
- Replaced
-
Overall Layout Adjustments:
styles.buttonRow
now usesjustifyContent: 'space-around'
andflexWrap: 'wrap'
to handle the horizontal distribution and potential wrapping of the top row buttons if the screen is very narrow.- A
gap: 5
is added tostyles.buttonRow
for spacing between buttons.
These changes should give your app a more modern and intuitive feel, especially on mobile, by making the button functionalities visually clear through icons.
Me: The icon buttons work! Great. Look wise too they are good but for small issues which I will mention later. Icon selection is also good.
The issues are:
1) The bottom button continues to have the earlier blue background with white text in dark mode. But in light mode the colour changes. In earlier app, the colours were same for all the buttons in light and dark mode. I would like to follow that approach, as of now at least, as that looked quite OK in both dark and light modes.
2) The top row icon buttons have grey background now. Can that be changed to the earlier blue backgound?
----
Gem provided code to fix the issue. But there were still some small UI/UX issues.
==============
14 June 2025
Text strings must be rendered within a <Text> component
warning:
- I've re-examined the
renderItem
carefully. The most common culprit in such seemingly correct JSX is an accidental newline or space between components. - I've ensured
<Feather
is directly next to</View>
to eliminate any implicit whitespace between them. - I also made a small enhancement in
loadData
's backward compatibility to ensurenote
property always exists.
AFter I sent you my above prompt and you responded with modified App.js, before replacing my App.js with your App.js, I checked the app again. This time it is showing correctly with older App.js code itself! So maybe it was a flaky problem I faced earlier perhaps related to me using Windows High Contrast off and on. Should I go ahead anyway with the App.js you have provided?
Gem said yes.
id
!You are absolutely correct. Date.now()
returns the number of milliseconds since the Unix epoch. If a user manages to tap the "Add Timestamp" button twice within the exact same millisecond, Date.now()
would indeed return the same value for both, leading to duplicate id
s. While unlikely in typical human interaction, it's definitely a possibility, especially on fast devices or web where clicks can be processed very quickly.
Why Date.now()
alone is not always unique:
- Millisecond Precision:
Date.now()
provides millisecond precision. If two events occur within that same millisecond, they get the same timestamp. - System Clock: It relies on the system clock.
The Fix: Combine Timestamp with a Random Component
The most common and robust way to ensure a highly unique ID in this scenario is to combine the millisecond timestamp with a short, randomly generated string. This makes the chance of a collision extremely low.
Here's how we can modify the id
generation:
Date.now().toString(36) + Math.random().toString(36).substring(2, 8)
Date.now().toString(36)
: Converts the millisecond timestamp to a base-36 string (using letters and numbers), making it shorter and less predictable.Math.random().toString(36).substring(2, 8)
: Generates a random number, converts it to base-36, and then takes a small substring (e.g., 6 characters) to append. This random part is the key to uniqueness even ifDate.now()
is the same.
Updated addTimestamp
Function
I will update your App.js
using this improved ID generation method for all places where new IDs are created.
Me: Hmm. I had thought of the case of same second but different milliseconds. I was wondering whether your earlier code handled it. Now with your explantaion it is clear that your code does handle it.
But u have raised an interesting possibility of milliseconds also being same perhaps on web. Hmm. I had not thought of that case. But as you have given me code to take care of that case too, I think I should go with your updated code. What do u say?
Gem: Yes, I absolutely recommend going with the updated code that uses the generateUniqueId
helper function.
You're very astute to consider the edge case of multiple operations within the same millisecond, especially on web platforms or very fast environments. While Date.now()
is generally good, relying solely on it for unique IDs can lead to rare but frustrating collisions.
The Date.now().toString(36) + Math.random().toString(36).substring(2, 8)
method is a widely accepted and very robust way to create client-side unique IDs without needing a heavy UUID library. It virtually eliminates the possibility of duplicate IDs, ensuring the reliability of your timestamp entries for both storage and UI rendering (especially for keyExtractor
in FlatList
).
So, definitely proceed with the latest App.js
! It's a small but significant improvement for the app's stability and data integrity.
Me: Used the new App.js u provided. It seems to work OK. I tried adding many timestamps one after the other as fast as I could - that was handled well on both android and web. On my Samsung M21 (low to middle end) Android phone, I was able to get a 1 ms interval but not 0 ms interval. I was surprised that I got a 1 ms interval. Hmm. I think surely a high-end phone could get 0ms intervals and so your new code will handle that.
Noted that u also commented out Settings. That was helpful.
Gem: That's excellent news! I'm really happy to hear that the latest App.js
is working well for you, and especially that it handles rapid timestamp additions robustly on both your Android phone and the web.
Your observation about the 1ms
interval on your Samsung M21 is very interesting and quite typical! Even with fast processing, there's usually a tiny, measurable delay between consecutive execution calls. High-end devices or certain operating system optimizations might indeed occasionally hit a 0ms
scenario, but 1ms
or higher is common.
This just reinforces why adding the Math.random()
component to the ID generation was a good proactive step. It provides an extremely high degree of uniqueness, effectively eliminating the possibility of collisions even if Date.now()
were to return the same value within extremely tight timings.
Glad the commented-out "Settings" button was helpful too!
It sounds like your Timestamp Tracker is in a really solid state now. If you have any more ideas or need further assistance in the future, don't hesitate to reach out!
Me: I am commenting out following lines in above useEffect():
ScrollView
and nested Text
components.I've updated the App.js
code in the Canvas to address these specific rendering inconsistencies, focusing on ensuring proper text wrapping and button sizing across both Android and Web platforms.
Here's a breakdown of the adjustments:
-
Info Modal Text Wrapping (Android Clipping Fix):
- I've made the
ScrollView
's content container (styles.infoModalContent
) explicitly stretch towidth: '100%'
and changed itsalignItems
to'flex-start'
. This ensures that the text content within the scrollable area correctly utilizes the full available width and aligns text from the left, preventing clipping and allowing proper wrapping. - I've also removed
width: '100%'
fromstyles.modalText
itself, allowing it to naturally fill its parent's width, which is now correctly managed by theScrollView
's content container.
- I've made the
-
Info Modal Dismiss Button (Height and Label Visibility):
- I've increased the
paddingVertical
forstyles.modalButton
from10
to14
. This provides more vertical space within the button, ensuring the "Dismiss" text has ample room to display without being clipped. This larger padding should make the button more comfortably tappable on mobile as well.
- I've increased the
These changes should resolve the layout and text visibility issues you're seeing on Android for the Info modal, bringing its appearance and behavior in line with the web version.
Please update your App.js
with the code from the Canvas and let me know how it looks!
flex
, alignItems
, justifyContent
) interact differently across platforms, or how the available space is calculated for nested components.The fact that style ={[ {backgroundColor: '#007bff'}]}
makes the text visible strongly suggests that one of the more complex Flexbox rules (flex: 1
, alignItems: 'center'
, justifyContent: 'center'
) applied via styles.modalButton
or styles.infoDismissButton
is unintentionally collapsing the text content area on Android.
To fix this, I've implemented a more robust styling approach that separates the generic button styling from layout-specific properties:
-
Refined
styles.modalButton
:- I've removed
flex: 1
fromstyles.modalButton
. This style should only define the visual appearance (background, border-radius, padding, basic centering of its own content). alignItems: 'center'
andjustifyContent: 'center'
are retained onmodalButton
to vertically and horizontally center the text within the button's own bounds.
- I've removed
-
Explicit Layout for
modalButtonRow
buttons:- For the buttons in
modalButtonRow
(e.g., Save Note, Cancel),flex: 1
is now applied directly in theirstyle
array:style={({ pressed }) => [styles.modalButton, pressed && styles.modalButtonPressed, { flex: 1 }]}
. This ensures they correctly distribute space within their horizontal row.
- For the buttons in
-
Explicit Layout for
infoDismissButton
:- For the "Dismiss" button in the Info Modal,
width: '100%'
andmarginTop: 20
are applied directly in itsstyle
array:style={({ pressed }) => [styles.modalButton, pressed && styles.modalButtonPressed, { width: '100%', marginTop: 20 }]}
. This guarantees it takes the full width and proper vertical spacing. By removingflex: 1
frommodalButton
itself, we avoid potential conflicts when this button is used as a standalone element.
- For the "Dismiss" button in the Info Modal,
-
Ensured
modalButtonText
Centering:- I've explicitly added
textAlign: 'center'
tostyles.modalButtonText
. WhilealignItems: 'center'
on the parent button should handle horizontal centering, being explicit on the text itself can sometimes resolve rendering oddities on certain platforms or text lengths.
- I've explicitly added
These changes provide more precise control over how each button renders, especially on Android, and should prevent the text from being clipped or invisible.
Please update your App.js
with the following code and test it on Android again.
package.json
! That's a good first step for project versioning.However, for an Expo/React Native app, especially when doing local builds after expo prebuild
, the most critical file for setting the app's version number for platform-specific releases (Android APK/AAB or iOS IPA) is app.json
(or app.config.js
if you're using a JavaScript configuration file).
Here's what you typically need to update in app.json
:
version
: This is your human-readable version string (e.g., "1.1.0").android.versionCode
: This is an integer that must be incremented with every new release you upload to the Google Play Store. It cannot be the same as a previous release. It typically starts at1
and goes up (1
,2
,3
, etc.).ios.buildNumber
(if building for iOS): Similar toandroid.versionCode
, this is a string that also needs to be incremented for each new build uploaded to the Apple App Store.
Here's why lowering contrast might help in this scenario and my views on your choice of 50:
-
Understanding Contrast on Older Displays: On some displays, particularly older TFTs, cranking the contrast too high can cause a phenomenon called "clipping" or "crushing" of colors at the extreme ends of the spectrum (pure white and pure black). When white tones are "clipped," very similar shades of off-white or light grey might all get rendered as pure white, making it impossible to distinguish between them. By lowering the contrast, you're essentially "stretching" the available color range back out, allowing those subtle differences (like the light background of your icon buttons) to become visible again.
-
Your Choice of Contrast 50: Going with a contrast setting of 50 is a very reasonable and practical choice.
- Balance: It seems to offer a good balance between seeing the subtle background differences on your monitor and likely maintaining a generally pleasing image for other content (text, images, videos) without making them look too "washed out" or dull.
- User Preference: Display settings are highly subjective and depend on your environment and what looks best to your eyes for most of your daily tasks. If 50 feels comfortable and resolves the issue, that's the right setting for you.
50
, the subtle background difference on your icon buttons is now clearly visible. The image you provided (SamsungMonitor-Contrast50.jpeg
) clearly shows this improvement, with the distinct grey background around the icons standing out against the lighter timestamp entry background.This reinforces our earlier discussion: while "higher contrast" often implies more dramatic blacks and whites, for older displays or specific content with subtle gradations, reducing the contrast can actually help "unclip" those tones and make them more discernible.
How to Check Deployed Files on GitHub Pages:
Yes, you absolutely can and should inspect the deployed files on GitHub Pages! This is the best way to verify what's actually being served by the web server.
-
Open your GitHub Pages URL in your web browser (e.g.,
https://ravisiyer.github.io/CGPTTimestamp/
). -
Open Developer Tools:
- Chrome/Firefox/Edge: Right-click anywhere on the page and select "Inspect" or "Inspect Element" (or press
F12
orCtrl+Shift+I
/Cmd+Option+I
).
- Chrome/Firefox/Edge: Right-click anywhere on the page and select "Inspect" or "Inspect Element" (or press
-
Navigate to the "Sources" Tab:
- In the Developer Tools window, go to the "Sources" (or "Debugger" in Firefox) tab.
- On the left pane, you'll see a file tree representing the files loaded by your page. Expand the
ravisiyer.github.io
domain, thenCGPTTimestamp/
. - You can then navigate through
assets/
,_expo/static/js/
, etc., to see the actual files and their content. - Look specifically in
CGPTTimestamp/assets/node_modules/
to confirm if theFeather.a76d309774d33d9856f650bed4292a23.ttf
file is physically present at that location. If it's not there (e.g., it's directly underassets/
), then the path in yourdist
folder is actually different from what you thought, or GitHub Pages' hosting ofnode_modules
paths is problematic.
-
Navigate to the "Network" Tab:
- Refresh the page with the Developer Tools open to the "Network" tab.
- Filter by "Fonts" (or "All" and then look for
.ttf
files). - You'll see the actual URLs that the browser is attempting to load. Click on the failing request (the one with
404
). - In the right-hand details pane, check the "Headers" tab, specifically the "Request URL". This will show you the exact URL the browser sent. This is the URL we need to ensure is correct.
By combining the local inspection of your dist
folder with the live inspection of the deployed GitHub Pages site through developer tools, you'll be able to pinpoint the exact path discrepancy ...
Additional Check: Git's core.longpaths
setting
Even with the Windows Registry setting, Git has its own configuration for long paths.
git config --system core.longpaths
- If it returns
true
, Git's internal long path support is enabled. - If it returns
false
, you can enable it:
Gem:
The Solution: Enable core.longpaths
for Git
You need to explicitly tell Git to support long paths.
Action to take:
-
Open your terminal (Git Bash, Command Prompt, or PowerShell).
-
Run this command to enable Git's long path support:
git config --system core.longpaths true- Note:
--system
applies it globally for all your Git repositories. If you prefer it only for this specific project, use--local
while in your project's root directory:git config --local core.longpaths true
Using--system
is usually fine and more convenient if you encounter this issue frequently.
- Note:
-
Verify the setting (optional, but good practice):
git config --system core.longpathsThis should now return
true
. -
Delete your local
dist
folder again. (To ensure a clean rebuild with the new Git setting fully active.) -
Retry your
npm run deploy
command.
With core.longpaths
explicitly set to true
for Git, gh-pages
should now be able to handle those deeply nested font paths without hitting the "Filename too long" error during its Git operations.
.gitignore
for the deployment branch is the definitive answer.Congratulations on getting your web app with icons successfully deployed to GitHub Pages! ...
The reason you're having trouble adding "days" to the hh:mm:ss.000
format for intervals spanning multiple days is that Excel's standard h
or hh
format for hours resets every 24 hours.
To display the total elapsed hours, even if it's over 24, you need to use square brackets around the h
(or hh
) in the custom number format.
Here's how you can format your Excel cells to show the total hours (which implicitly includes days) along with minutes, seconds, and milliseconds:
- Select the cells where you have your interval calculations.
- Right-click and choose "Format Cells..." (or press
Ctrl+1
/Cmd+1
). - Go to the "Number" tab, then select "Custom" from the category list.
- In the "Type:" field, enter the following custom format:
[h]:mm:ss.000
Explanation:
[h]
: The square brackets aroundh
tell Excel to display the total number of hours, regardless of whether it exceeds 24. For example, if the difference is 25 hours, it will display "25:00:00.000" instead of "01:00:00.000" (which is whath:mm:ss.000
would show, representing 1 hour and 0 minutes after 1 full day).:mm
: Minutes (always two digits).:ss
: Seconds (always two digits)..000
: Milliseconds (three digits).
Example:
If your calculation =(B1-A1)
results in a duration of:
- 1 day, 2 hours, 30 minutes, 15 seconds, 500 milliseconds (i.e., 26 hours, 30 minutes, etc.), it will be displayed as:
26:30:15.500
While this doesn't explicitly say "1 day", it accurately shows the continuous total duration in hours, minutes, seconds, and milliseconds, which is typically the most useful way to represent time intervals that cross day boundaries in a single cell in Excel.
If you specifically need to see "1 day 2 hours 30 minutes..." as a string in Excel, you would typically need a more complex formula using INT
and MOD
functions to extract days, hours, minutes, and seconds into separate calculations and then concatenate them into a text string. However, for direct time difference calculations allowing further arithmetic, the [h]:mm:ss.000
custom format is the standard and most effective approach.
timestamps2-withoutMS.xlsx
file as well.You're absolutely right. When the "MS Off" toggle is active, our app rounds the interval to the nearest second before displaying it and before exporting it. Excel, when calculating the difference between two timestamps that don't show milliseconds (because they were exported without them), inherently loses that sub-second precision. Therefore, if the actual millisecond value of a time difference in our app was, say, 1.6 seconds, our app would display/export it as "2s" (due to rounding up), while Excel, seeing "1 second" from the rounded-off timestamp, might calculate it as "1 second".
It's a perfect example of how different levels of precision can lead to minor discrepancies,...
Input: 500
Expected: "0s"
Actual: "1s"
❌ FAIL
Expected: "0s", Got: "1s"
--- End Test Case 26 ---
The expected figure should be 1s not 0s. So the test actually passes.
I've updated the formatInterval.test.mjs
script to include these statistics.
Me: That works. The summary is very helpful.
highlightedItem
style in App.js
to use a more vibrant and contrasting color specifically for dark mode, ensuring the flash is clearly visible on both web and Android.A horizontal padding of 20
(which typically translates to 20dp
or 20pt
on native mobile, and 20px
on web) is quite standard and generally a good choice for container padding in React Native applications.
Here's why:
- Readability and Breathing Room:
20
units provides a comfortable amount of space between the content and the edges of the screen. This "breathing room" prevents text and elements from feeling cramped, making the interface more pleasant to read and interact with. - Aesthetics: It contributes to a clean and professional look, giving your app a polished feel on most screen sizes.
- Mobile-First Design: For mobile devices, where screen real estate is limited,
20
is a widely accepted minimum to ensure content isn't uncomfortably close to the physical edges or notched areas of the display. - Consistency: Using a consistent padding value throughout your app often leads to a more harmonious and predictable user experience.
- Combined with
maxWidth
: In yourApp.js
, you havemaxWidth: 800
andalignSelf: 'center'
on yourinner
view. This is a key design choice. On larger screens (like tablets or web browsers), the20
padding will apply, but themaxWidth
will primarily control the content width, keeping it centered and readable without stretching too wide. On smaller screens, the20
padding ensures your content doesn't hit the screen edges.
In summary, 20
is a widely adopted and effective padding value that balances usability, readability, and aesthetics across various device sizes. It's a solid choice for your Timestamp Tracker app.
Yes, it's generally considered a good user experience practice for modals to close when the user taps outside of them. It provides an intuitive way to dismiss the modal without having to explicitly find and tap a "Dismiss" or "Cancel" button.
While React Native's Modal
component with transparent={true}
and onRequestClose
handles this behavior automatically on Android (for tapping outside) and iOS (for programmatic dismissal or swiping down), and the escape key on web, explicitly handling taps on the overlay ensures consistent behavior across all platforms, especially for web environments which can sometimes have slightly different default modal interactions.
I've updated the App.js
file to explicitly enable this "tap outside to close" behavior for both the "Info Modal" and the "Timestamp Note Editor Modal". This is done by wrapping the modal content in Pressable
components that manage event propagation.
Me: The code changes don't seem to be too complex. But for a simple app, are we going too far by adding this UX feature? I mean are we making the code too complex? What do u say?
Gem: You've raised an excellent and very thoughtful question! It's important to continuously evaluate whether new features, even seemingly small ones, add unnecessary complexity to an app, especially a simple one.
In this specific case, for the "tap outside to close" modal feature:
Complexity Added:
The code change itself is quite minimal. It primarily involves wrapping the modal's internal View
with a Pressable
and adding onPress={(e) => e.stopPropagation()}
to prevent the tap from propagating to the outer Pressable
that dismisses the modal. This is a standard and well-understood pattern in React Native for controlling touch events.
UX Feature Justification: The user experience benefit here is significant:
- Intuitiveness: Most users are accustomed to tapping outside a modal to dismiss it in web and mobile applications. It's a natural, expected interaction.
- Convenience: It offers a quick and easy way to close the modal without having to precisely target a "Dismiss" or "Cancel" button, which can sometimes be small, especially on mobile.
- Consistency: It aligns your app with a widely adopted UI/UX pattern, making it feel more polished and familiar to users.
Conclusion: While every line of code adds some complexity, the minor increase in code complexity for this feature is overwhelmingly outweighed by the substantial improvement in user experience. It makes your app feel more modern, intuitive, and user-friendly, which are crucial aspects even for "simple" apps. It's a very common and highly recommended UX pattern.
So, no, I don't believe we're going too far. It's a worthwhile addition that enhances the overall usability without significantly burdening the codebase.
On Mobile (Android/iOS):
You're right that the single timestamp deletion alert can be dismissed by tapping outside, while the "Clear All" alert cannot. This difference is intentional in the code:
- Single Timestamp Delete: This uses
Alert.alert
with the option{ cancelable: true }
. This property specifically makes the alert dismissible by tapping outside of it on Android and by swiping down on iOS. It's generally good for less severe actions where a quick dismissal is desired. - "Clear All" Timestamps: This
Alert.alert
call does not have{ cancelable: true }
set (or it defaults tofalse
). This means the user is forced to explicitly choose "Cancel" or "OK" to dismiss the dialog.
Is this OK from a UI/UX point of view? Yes, this is often considered an acceptable and even recommended design pattern. "Clear All" is a much more destructive action than deleting a single item. By making it non-cancelable by an accidental outside tap, the app forces the user to consciously interact with the buttons. This helps prevent accidental data loss and ensures the user understands the gravity of the action they're about to take. It prioritizes safety over casual dismissal for a high-impact action.
On Web:
For both single timestamp deletion and "Clear All", the app uses window.confirm()
. This is a native browser function:
window.confirm()
generates a system-level dialog box. Its appearance, behavior (like forcing focus and often appearing at the top of the window), and dismissal mechanisms (explicit button click or pressingEsc
key) are entirely controlled by the web browser itself, not by your app's custom UI.- Is this OK from a UI/UX point of view?
From a purely modern web UI perspective, native browser alerts can feel a bit jarring because they break out of the app's custom styling and flow. They also force focus and position themselves wherever the browser dictates.
However, for simple confirmation dialogues, especially in cross-platform frameworks like React Native where you're targeting multiple environments, using
window.confirm()
is a common and acceptable compromise. It's easy to implement and guarantees that the user will see and interact with the confirmation. Building fully custom modals (like your Info and Note modals) for every confirmation on every platform would add significant complexity for a relatively small gain in consistency, particularly as native mobile platforms handleAlert.alert
much more gracefully than browsers handlewindow.confirm()
.
In summary:
The current behavior is generally acceptable and follows common practices for both mobile (distinguishing between less and more destructive actions) and web (using native prompts as a functional compromise).
Here's my take:
-
Mobile (Android APK / iOS IPA): You're absolutely correct. In a release build,
console.log
statements are generally stripped out by the build process (like Metro bundler when building for production).Even if they weren't, a regular user wouldn't see them without connecting to a development environment (e.g., Logcat for Android, Xcode console for iOS). So, for the mobile APK/IPA, it's typically a non-issue. -
Web Version (Browser Console): You're also right here. If a user opens their browser's developer console (usually by pressing F12), they will see all
console.log
statements.-
Why remove/avoid them in production on web?
- Clutter: They can make the console noisy, obscuring actual errors or warnings that might be more important for debugging real-world issues.
- "Professionalism": A clean, silent console often indicates a more polished, production-ready application.
- Minimal Performance Impact: While negligible for a few logs, excessive logging can have a tiny performance overhead.
- Accidental Exposure (not relevant here): In some apps, sensitive internal data could accidentally be logged.
Since your logs are non-sensitive, this isn't a concern for your app.
-
Is it OK to have some in this context? Given your app is "simple," the logs are "limited," and they are "non-sensitive," it's not a critical flaw to leave them in. They primarily confirm actions (like "Timestamp added") which might even be marginally useful if a user is trying to understand the app's internal flow.
-
General Best Practice:
The prevailing best practice for production builds is to remove or conditionally disable all console.log
statements. console.error
and console.warn
are often kept, as they highlight actual problems.
Recommendation for Your App:
While it's not a severe issue to keep them, for a cleaner and more professional-looking web console, I would lean towards making the non-error console.log
statements conditional. This provides the best of both worlds: logs are available during development but are automatically removed in production builds.
I can make the "Timestamp added" and "Initial timestamp added on app launch" logs conditional so they only appear in a development environment. Error logs (e.g., "Error saving...") are good to keep as they are.
Would you like me to make these specific console.log
statements conditional for production builds in App.js
?
Me: Yes please to the last question. I think as it will be simple code additions, it is worth it to try to conform to best practices even if this is a simple app without sensitive data.
This warning:
"shadow*" style props are deprecated. Use "boxShadow".
Means exactly what it says: when React Native tries to translate your styles into web-compatible CSS, it prefers the standard CSS box-shadow
property over the individual shadowColor
, shadowOffset
, shadowOpacity
, and shadowRadius
properties that are commonly used in native React Native (for iOS primarily, while Android uses elevation
).
Here's a breakdown:
- Why it appears: In pure React Native for iOS, these
shadow*
properties are how you define shadows. On Android,elevation
is used for shadows. React Native for Web converts these to web-equivalent CSS. The warning indicates that its preferred CSS equivalent isbox-shadow
directly, and the older way it handledshadow*
is now considered deprecated for web. - Impact: Currently, it's just a warning, not an error. Your shadows on the web version likely still render correctly because React Native Web still supports the deprecated properties, but it's signaling that this support might be removed in future versions.
- Is it OK to ignore?
- For now, yes, you can ignore it. The app functions correctly, and it's not a critical error. For a simple app, it's a minor annoyance in the console.
- In the long run, no, it's not ideal. Leaving deprecated warnings can sometimes lead to broken functionality if the deprecated feature is eventually removed. It also clutters the console, making it harder to spot more serious warnings or errors.
The "Best Practice" Fix (if you wanted to address it):
The ideal way to handle this is to use Platform.select
to apply different shadow styles based on the platform:
item: {
padding: 10,
marginBottom: 8,
backgroundColor: isDark ? '#222' : '#f9f9f9',
borderRadius: 8,
// Native Mobile (iOS/Android) shadows
...Platform.select({
ios: {
shadowColor: '#000',
shadowOffset: { width: 0, height: 2 },
shadowOpacity: 0.1,
shadowRadius: 3,
},
android: {
elevation: 2, // Android uses elevation
},
// Web shadows
web: {
boxShadow: `0px 2px 3px rgba(0,0,0,0.1)`, // CSS box-shadow
},
}),
},
My Recommendation:
Given that this is a warning and the app is functional, you can continue to ignore it for now if you prefer to avoid introducing more platform-specific code. However, if you want your console to be perfectly clean and to future-proof the styling on web, implementing Platform.select
for shadows is the best approach.
Let me know if you'd like me to implement this platform-specific shadow styling for a cleaner web console!
Me: Good to get this explanation from you. As of now, I will ignore it as I can see the shadow in the light mode on web (can't see it in dark mode but the UI is still OK). I think it is not worth adding this platform specific code complexity just to remove this console warning. Later, if this impacts the real UI, that's when I will consider platform-specific code to avoid the warning and improve the UI.
- Copy-paste Gemini file code into a temp file named file.js.gem (e.g. App.js.gem)
- In .gitignore, to ignore these temp files in git repo, I have:
- *.js.gem
- *.mjs.gem
- Compare the file to be changed (e.g. App.js) with the Gemini provided code in the temp file (e.g. App.js.gem). This comparison clearly shows me what code changes Gemini made. For comparison, earlier on, I used WinMerge but later found VSCode's compare files feature to be more convenient, especially the dark mode VSCode uses.
- WinMerge does support dark theme. But I found it less readable than VSCode dark mode. To enable dark mode in WinMerge: Edit -> Options -> Colors -> Color Schemes -> Color Scheme: Midnight or Solarized Dark. I found Solarized Dark to be better.
- After compare:
- If I am fine with Gemini's changes, I copy-paste code from the temp file (e.g. App.js.gem) to the file in my project that has to be changed (App.js).
- If I have some issues with Gemini's changes, I discuss it with Gemini which sometimes leads to Gemini providing a new version of that file's code.
Pressable
wrapper I added for the "tap outside to close" functionality is interfering with the ScrollView
's gesture recognition on Android. This is a common pitfall when nesting gesture responders.I think I would like to revert back to the code without feature of closing modal when tapping outside the modal. With that code, I don't recall facing this issue for scrolling in the Info modal. Can you revert the code back or should I go to my previous commits, hunt for it and do it manually?
Gem: You absolutely can revert the code back. I understand that sacrificing a UI/UX feature for core functionality like smooth scrolling is the right call, especially for an app where performance needs to be reliable.
I will revert the modal code in App.js
to the version just before the "close on tap outside" feature was implemented, ensuring the smooth scrolling of the Info modal is restored. I'll also make sure to keep the __DEV__
conditional logging you requested in place.
Here is the updated App.js
:
Me: Now the Info Modal scroll is smooth - no problems. Hmm. Quite a learning me for the Pressable wrapper code we tried interfered with the scrolling such that it still worked but needed forceful swipes at times. Initially I suspected it to be my phone (device) problem and not an app code issue. I mean, if scrolling had simply stopped working, I would have thought of app code possibly being the cause but this, at times, forceful swipe needed for scroll to work, is quite weird for an app problem (as against a device/hardware problem).
Gem: That's excellent news! I'm really glad to hear that the Info Modal scrolling is now perfectly smooth and reliable on your phone.
You've hit upon a very common and often frustrating aspect of mobile development, especially with gesture handling: intermittent or "forceful swipe" issues are indeed very characteristic of subtle gesture conflicts in the code, rather than hardware problems. If the gesture system isn't quite sure whether a touch is for a scroll, a tap, or a press, it might require more definitive input (a "forceful swipe") to disambiguate. It's a tricky area, and it's a great learning point to have experienced it firsthand.
Reverting that specific change was definitely the right decision to ensure the core usability of your app. I'm happy we got that sorted out for you!
Me: Like I am able to scan my release APK with virustotal.com, can I scan it with Google Play protect or whatever it is called?
Gem: That's a very good question about how Google Play Protect works!
Google Play Protect is Google's built-in malware protection for Android devices. Its primary function is to:
- Continuously scan apps on the Google Play Store to ensure they are safe before you download them.
- Scan apps on your device, regardless of where you downloaded them from (Play Store or sideloaded APKs), to detect potentially harmful applications (PHAs). It also checks for apps that violate Google's Unwanted Software Policy.
- Warn you about detected threats and suggest actions to take (like uninstalling the app).
Can you manually scan your release APK with Google Play Protect (like VirusTotal)?
No, not in the same way you manually upload a file to VirusTotal. You cannot directly upload an APK file to a Google Play Protect web interface for a manual scan.
Google Play Protect works automatically in the background on your Android device. When you install an APK (whether from the Play Store or by sideloading), Play Protect performs a real-time scan.
How it works for your APK:
- When you install your release APK on an Android device: As soon as you attempt to install it, Google Play Protect (if enabled on that device) will automatically scan your APK. If it finds anything suspicious or recognizes it as a known harmful application, it will alert you.
- If you publish your app to the Google Play Store: Google Play Protect's automated systems will scan your app during the review process before it's made available to users. This is the most comprehensive "scan" by Google's systems for apps intended for public distribution.
In summary:
You don't "scan" your APK with Play Protect like a standalone tool. Instead, Play Protect automatically scans APKs that are installed on Android devices or submitted to the Google Play Store.
So, by installing your APK on your Samsung phone, Play Protect would have already scanned it in the background as part of its normal operation. If it didn't raise any flags, that's a good sign!
Me: I see. I recall that in the past when I would sideload an APK I had created either with Android Studio's build (so a Kotlin code build) or a React Native build possibly done with eas build, on my Samsung phone, I would get an option to scan with Google Play Protect or whatever it is called. But for the current Timestamp Tracker React Native project, I do not get such Google Play Protect warnings. Chrome browser gives a warning at download time (Pairdrop.net download) but that's it. also My Files app which I use to install by tapping the downloaded APK file - I have set it to be trusted. Why am I not getting the Google Play Protect scan option dialog now? Any Idea?
Gem: That's a very common experience and a good question! The fact that you aren't getting the Google Play Protect scan option dialog now is actually a good sign, and here's why it's likely happening:
-
Your App is Deemed Safe (Most Likely Reason):
- Google Play Protect works by continuously scanning apps on your device, regardless of their source.
- The "scan with Play Protect" dialog you sometimes see is typically a warning or an explicit prompt when Play Protect detects something potentially suspicious or when it's an app from a truly unknown or untrusted source that it hasn't yet classified as safe.
- Your Timestamp Tracker app is very simple: it doesn't request sensitive permissions (like location, camera, contacts), doesn't access network resources in unusual ways, and performs only benign actions (adding timestamps, notes, exporting local data).
- Because your app behaves so innocently, Play Protect's automated background scan likely determines it to be perfectly safe almost instantly. When an app is quickly classified as benign, the system doesn't feel the need to pop up a user-facing warning or scan dialog. It just quietly allows the installation to proceed.
-
App Permissions are Minimal:
- The fewer permissions an app requests, the less likely it is to trigger red flags with security scanners. Your app likely requests very few permissions, primarily related to storage for saving/exporting data.
-
"My Files" as a Trusted Source:
- Setting your "My Files" app (or any file manager) as a "trusted source" for installing unknown apps is a system-level permission. This means that Android won't block the installation from that source.
- However, this setting does not disable Google Play Protect's security scanning. Play Protect still scans the APK; it just means the system itself isn't preventing the installation outright due to the source. The combination of a trusted source and a benign app makes for a very smooth installation without extra prompts.
In essence:
You're not seeing the dialog because your app isn't triggering any warning thresholds for Google Play Protect. It's essentially saying, "This app looks perfectly fine, no need to bother the user with a confirmation."
This is the ideal outcome for a safe and simple application that you want users to install without unnecessary friction.
Me: I see. Now I recall, IFIRC, that the eas build app was an Expo tutorial app that read and saved file on phone device . Perhaps it also optionally used the camera - It was a StickerSmash tutorial app where the user is able to read a picture file and attach a sticker to it and save it. I think for that app, I would always get the Google Play Protect option dialog when sideloading. Your explanation fits in with this scenario.
Gem: That's a perfect example that fits the explanation!
The StickerSmash app, requiring access to:
- Camera: For taking pictures.
- File system (read/write): For accessing existing photos and saving modified ones.
These permissions are much more "sensitive" in the eyes of an operating system's security features like Google Play Protect. Even if the app's intent is perfectly benign, requesting access to camera or broad file storage will often trigger that explicit "Scan with Play Protect" dialog. It's the system prompting you to confirm that you trust this app with those potentially privacy-impacting capabilities.
Your current Timestamp Tracker, which only deals with its own local storage (managed by AsyncStorage
and expo-file-system
within its sandboxed app directory for CSV export, which doesn't typically trigger broad system warnings), is seen as far less of a potential risk.
It's a great demonstration of how app permissions and requested capabilities directly influence security prompts!
...
--------
I think we can show a modal informing the user of the situation and seek approval from user to drop the last timestamp entry for the next timestamp the app will add. If the user provides permission then next timestamp add should delete the last timestamp entry. If the user does not provide the permission then the app should stop adding new timestamps and the user should be informed of that.
Also we should ask the user if this permission should be remembered for future. If the user says yes, we should save the setting and not prompt the user for future such scenarios till we do a reset of this setting. I think a good stage to do a reset is after one week has passed or the user does a clear all timestamps.
We should also make this 100 number a constant like maxTimestamps so that changing it to a different figu(r)e is easy.
If you have any suggestions of alternative way to handle this case, please let me know. We can discuss it.
1) Instead of hardcoded 100 for maximum number of timestamps, let us use a constant like maxTimestamps so that changing it to a different figure is easy.
a) If number of timestamps in timestamps state variable is equal to MAX_TIMESTAMPS - 1 then show a warning alert to the user that the current timestamp will get added without dropping the last timestamp but for later timestamps, each addition will drop the last timestamp, unless some timestamps are deleted or all are cleared using Clear timestamps.
After the user acknowledges the alert, the rest of the function can execute as it is now.
b) If number of timestamps in timestamps state variable is equal to MAX_TIMESTAMPS then show the user an error alert that timestamps data has got full and give the number for MAX_TIMESTAMPS. Also tell the user that current timestamp cannot be added to the timestamps data. After the user acknowledges the alert exit the function without adding the current timestamp to timestamps state variable.
loadData()
method and displaying an alert:You've made a very good observation. The addTimestamp()
function handles user-initiated additions and provides alerts based on the MAX_TIMESTAMPS
limit. The loadData()
function, however, performs an automatic initial timestamp addition on app launch without immediate user feedback if the list is full.
You're right that if the app cannot add its initial timestamp because the storage is already at its maximum capacity, the user should be informed. While directly reusing addTimestamp()
within loadData()
could lead to undesirable side effects (like highlighting or scrolling on app launch), we can introduce a targeted alert for this specific scenario within loadData()
.
Gem provided the code. Had one run time issue fix round.
Me: Now that (issue) seems fixed. But if am at just 1 less than MAX_TIMESTAMPS and launch the app, the timestamp gets added which it should but I am not shown a warning about timestamps now being full and so next add timestamp (via launch or button) will not add the timestamp
Gem provided code but it had some text message issues which needed an additional round.
Me: Code seems to work and show messages correctly both for launch and add, for the two edge cases. Great! Also appreciate your having catered to: "The initial load might still slice if previously saved data somehow exceeded MAX_TIMESTAMPS, ensuring the app starts within limits, but subsequent adds will now block." Especially while testing I might reduce the MAX_TIMESTAMPS value and so local storage could easily have more timestamps than MAX_TIMESTAMPS. Good that you have catered to this condition too. Great!
---
Me: Currently the Clear button, after confirmation from user, clears all timestamps.
I want to change this to show a modal which:
a) Shows number of timestamp entries currently
b) Gives an option to specify number of entries to delete from end of list. The default value in this input box should be half of number of timestamp entries currently (adjusted to nearest integer value). This option should be the default selected option.
c) Gives an option to clear all timestamp entries.
d) Has a clear button, which if pressed should seek confirmation from user to proceed with whatever the current selection is, and if user gives OK, deletes entries as per user selection.
Gem provided the code but just prior to above message I had uploaded my App.js which had small additional modifications from my side. Gem provided the code against its older App.js version and not what I had uploaded.
...
Me: Seems to be working. Great!
Small issues but before that, your App.js did not pick up my App.js' 18 Jun. date instead of 16 Jun.
I have uploaded my current App.js which has 18 Jun. date and also rest of the code you gave.
Gem regnerated the "App.js immersive" (right panel/'Canvas').
Me: I compared your latest App.js immersive with my project's App.js using VSCode's Compare selected feature. No differences are shown. Great. We are in sync now. [I used this sync check later on too which I am skipping in the post.]
Me: Small issues:
1) When there are 0 timesheet entries (no entries shown in main screen), Clear icon-button in main screen should be disabled.
2) There is UI confusion about 'Delete last' and 'Clear all entries'. They come across as buttons rather than radio buttons. Can this UI be changed so that they are clearly understood as radio button selections and not buttons?
3) I think timestamps is a better word to use than entries. So 'Current timestamps:', 'Delete last x timestamps' and 'Clear all timestamps'.
4) I think it may help to also inform the user in this modal about Maximum timestamps. That could follow 'Current timestamps:' line.
5) Both 'Current timestamps:' line and 'Maximum timestamps' line should be left aligned.
Gem provided the code.
Me: Great! It is working well. Thanks a ton.
A minor sync issue. Your 'immersive' App.js missed some parts of a small section of code leading to a compilation error. I used the old code for just that section which fixed the compilation error. ...
----
Me: Is the 1085 lines App.js file too long for you to comfortably handle?
Gem: No, a file of 1085 lines for App.js
is generally not too long for me to comfortably handle.
While it's a substantial file, I'm designed to process and understand code bases of this size. The main challenges sometimes arise from extreme complexity, highly abstract logic, or a very large number of interconnected files rather than just the raw line count of a single file.
So, please don't hesitate to continue working with your App.js
file as is!
Me: Now I am ready for another release.
I have changed the version number to 1.2.0 in package.json and in app.json. I also modified app.json android.versionCode to 3.
I have not added any packages since my last release build.
Do I need to run expo prebuild or I can skip that step?
Gem said, "you do not strictly need to run expo prebuild
."
Me: Without deleting android directory, I plan to run:
npx expo prebuild --platform android
-----
I had noticed that such a run only updates some files. Then I will run npx expo-doctor followed by gradlew.bat assembleRelease
Gem: Yes, your plan to run npx expo prebuild --platform android
(without deleting the android
directory), followed by npx expo-doctor
, and then gradlew.bat assembleRelease
is a sound and common workflow. ...
Me: You see if I delete android directory, I have to repeat the step of copying the keystore file, adding config statements to some gradle files in android directory including the keystore password. If I don't delete android directory, the changes I had made to these files are retained even on running npx expo prebuild.
Gem: That's a very important clarification and a perfectly valid reason for your workflow!
You are absolutely correct. When you run npx expo prebuild --platform android
without first deleting the android
directory, Expo attempts to intelligently update the existing native project files while preserving any manual modifications you've made (like keystore configurations in gradle.properties
or build type specifics in build.gradle
).
This approach saves you a significant amount of repetitive setup and re-configuration, making your development and release process much smoother. It's a best practice for maintaining custom native configurations within an Expo managed workflow. ...
Also deployed to GitHub Pages using 'npm run deploy'
All of this got over quite fast. Thanks to your guidance I am now into the rhythm of making APK release builds and website deploys of this React Native and Expo app. This has increase(d) my confidence in creating such apps.
Gem: That's absolutely fantastic news! I'm so thrilled to hear that your release build was successful, the APK installed smoothly on your phone, and the deployment to GitHub Pages also went quickly.
It's truly rewarding to know that my guidance has helped you get into the rhythm of these processes and, most importantly, has boosted your confidence in building React Native and Expo apps. That's exactly what I aim for!
Please do let me know how the main testing goes tomorrow. I'm here to assist with any further questions or challenges you might encounter. Great job on this release!
Uninstalled previous TT app on H96Max. Downloaded from above link on Uptodown app store and installed it. It got installed OK and is working as expected.
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